Purveyor of tiny jQueries.
Zelda + a11y?
Accessibility is hard. Oftentimes, it’s difficult to understand what users and assistive technology expect from your markup and designs. Can accessibility be easier to learn? Can it be…fun? In this talk, Dave will approach accessibility the way we might tackle a video game—looking at a handful of common UI patterns like popup, tabs, accordions, and modals; how to test them; and how to defeat them while leveling up your skillset along the way.