Zelda + a11y?

Accessibility is hard. Oftentimes, it’s difficult to understand what users and assistive technology expect from your markup and designs. Can accessibility be easier to learn? Can it be…fun? In this talk, Dave Rupert will approach accessibility the way we might tackle a video game—looking at a handful of common UI patterns like popup, tabs, accordions, and modals; how to test them; and how to defeat them while leveling up your skillset along the way.

Our speaker

Dave Rupert @davatron5000 on Twitter
Dave Rupert Lead developer at Paravel. Purveyor of tiny jQueries.

Make sure to thank our gracious hosts Spredfast!

Afterwards, the discussion carries on a few blocks away at Lavaca Street Bar where they have food, drinks, and 12 revolving taps.

If you’ve got any questions or suggestions, feel free to contact Lon (@lawnsea) or Aaron (@aaronj1335) or Andrew (@drewml). Also, be sure to follow us on Twitter:  @AustinJS

And finally, be excellent to each other.

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